And the reason is you can monetize them better. “It’s definitely a thing inside of EA,” he said, “they are generally pushing for more open-world games. Speaking to Waypoint in a podcast, Gameplay designer Manveer Heir, who worked at Bioware Montreal and worked on Mass Effect‘s multiplayer, spoke out against EA’s monetization policies. And it seems like EA’s developers don’t like it any more than players do, either. To many, this is unacceptable, especially given EA’s propensity to veer into positively abusive monetization policies with their games (such as with the upcoming Star Wars Battlefront 2, apparently). The sudden cancellation of EA Visceral’s Star Wars single player game, as well as their abrupt closure, last week, was major news- especially since it was accompanied by rumblings that EA was less inclined to support single player story games over games with multiplayer components that could lead to persistent player engagement and monetization.
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